Immersion Experience in Reality: Understanding of 360 Degree VR Film and Developing an Alternative Analysis Model on the Meaning of Experience”


Thesis Type: Doctorate

Institution Of The Thesis: Kocaeli University, İletişim Fakültesi, Radyo TV - Sinema, Turkey

Approval Date: 2020

Thesis Language: Turkish

Student: Ümmühan Molo

Supervisor: Nigar Pösteki

Abstract:

In this thesis titled “Immersion Experience in Reality: Understanding of 360 Degree VR Film and Developing an Alternative Analysis Model on the Meaning of Experience”, the focus is on 360 degree virtual reality and the appearance of meaning expressed by this reality in cinema. Today, reality is known with its new forms such as “virtual”, “augmented” and “mixed”. Cinema is one of the fields that incorporates these concepts into its own language and reveals a new narrative. Thus, many elements from film production to the way the audience consume movies are constantly changing. The way of constructing reality changes and turns into an experienceable quality.

 

The question of what the “experienced” reality means becomes meaningful in this case. The fact that a story in cinema creates a 360-degree form, that the audience “immersion” into the story and “be there” in the movie prove the importance of this meaning. On the other hand, with some concepts such as “experience”, “immersion” and “being there”, VR films differ from traditional films in many ways. Thus, the need to analyze and interpret a VR movie from a different point of view, together with these prominent concepts arises. Following this direction, “360 Degree VR Film Analysis Model” is developed in this study; the model is applied to films selected according to the title of “audience classification”. As a result, it is observed that 360 degree VR has created a new movie language and traditional film analysis methods are lacking in understanding VR movies. In this language, “audience classification” defines experience as an important determinant and some new concepts such as “hyper-identification”, “self-identification” are introduced.

 

Keywords: Virtual Reality, 360 Degree VR Film, Movie Experiencing, 360 Degree VR Film Analysis.