Tezin Türü: Doktora
Tezin Yürütüldüğü Kurum: Kocaeli Üniversitesi, İletişim Fakültesi, Radyo TV - Sinema, Türkiye
Tezin Onay Tarihi: 2020
Tezin Dili: Türkçe
Öğrenci: Ümmühan Molo
Danışman: Nigar Pösteki
Özet:
In this thesis titled “Immersion Experience in
Reality: Understanding of 360 Degree VR Film and Developing an Alternative
Analysis Model on the Meaning of Experience”, the focus is on 360 degree
virtual reality and the appearance of meaning expressed by this reality in
cinema. Today, reality is known with its new forms such as “virtual”, “augmented”
and “mixed”. Cinema is one of the fields that incorporates these concepts into
its own language and reveals a new narrative. Thus, many elements from film
production to the way the audience consume movies are constantly changing. The
way of constructing reality changes and turns into an experienceable quality.
The question of what the “experienced”
reality means becomes meaningful in this case. The fact that a story in cinema
creates a 360-degree form, that the audience “immersion” into the story and “be
there” in the movie prove the importance of this meaning. On the other hand,
with some concepts such as “experience”, “immersion” and “being there”, VR
films differ from traditional films in many ways. Thus, the need to analyze and
interpret a VR movie from a different point of view, together with these
prominent concepts arises. Following this direction, “360 Degree VR Film
Analysis Model” is developed in this study; the model is applied to films
selected according to the title of “audience classification”. As a result, it
is observed that 360 degree VR has created a new movie language and traditional
film analysis methods are lacking in understanding VR movies. In this language,
“audience classification” defines experience as an important determinant and
some new concepts such as “hyper-identification”, “self-identification” are
introduced.
Keywords:
Virtual
Reality, 360 Degree VR Film, Movie Experiencing, 360 Degree VR Film Analysis.