The work presented in this paper proposes a set of techniques to animate chess moves which are printed on a chess book. Those techniques include (1) extraction of chess moves from an image of printed page, (2) recognition of chess moves from the extracted image, and (3) displaying digitally encoded successive moves as an animation on a chessboard. Since all the moves are temporally related, temporal animations show change of spatial patterns in time. Moreover, it becomes easier to understand how the moves are played out and who leads the game. In this study, we animate chess moves printed in Figurine Algebraic Notation (FAN) notation. The proposed technique also eliminates false recognition by means of controlling possible moves in accordance with the rules of chess semantics.