Assessing the adoption of the Yavuz Battleship application in the mixed reality environment using the technology acceptance model


Creative Commons License

Kara M., Çakıcı Alp N.

MULTIMEDIA SYSTEMS, cilt.30, sa.2, 2024 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 30 Sayı: 2
  • Basım Tarihi: 2024
  • Doi Numarası: 10.1007/s00530-024-01277-0
  • Dergi Adı: MULTIMEDIA SYSTEMS
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
  • Anahtar Kelimeler: Hololens 2, Mixed reality, Structural equation modeling, Technology acceptance model, Yavuz Battleship (SMS Goeben)
  • Kocaeli Üniversitesi Adresli: Evet

Özet

This study concentrates on developing a mixed reality (MR) app for the historic ship Yavuz Battleship, also known as "SMS Goeben," and assessing its acceptance using the technology acceptance model (TAM). Mixed reality blends real and virtual environments to create novel spatial experiences, bridging the gap between the virtual and real worlds. This technology enables designers to craft immersive, interactive environments that enhance users' perception of physical reality. The study employs a multi-stage methodology, including historical research, 3D model creation, digital information integration, Unity program transfer, MR environment development with the Mixed Reality Toolkit (MRTK), and implementation as a Microsoft Hololens 2 app. TAM is employed to gauge MR acceptance. Evaluation results affirm the Yavuz MR app's TAM alignment, providing structural support for similar architectural science inquiries. The research underscores the need to explore MR's architectural applications and TAM's role in measuring MR acceptance.