Metaphors Used by the Students at Kocaeli University Sports Sciences Faculty Regarding E-sports Concept
SHS Web of Conferences, vol.48, no.1058, pp.1-10, 2018 (Peer-Reviewed Journal)
- Publication Type: Article / Article
- Volume: 48 Issue: 1058
- Publication Date: 2018
- Journal Name: SHS Web of Conferences
- Page Numbers: pp.1-10
- Open Archive Collection: AVESIS Open Access Collection
- Kocaeli University Affiliated: Yes
Abstract
Abstract. This study aims to determine what the students at KOU Sport Sciences Faculty think about e-sports via using metaphors. In accordance with this aim, 293 volunteering students were given a questionnaire which evaluates their opinions about e-sports via metaphors. According to the results, which was applied by descriptive analysis, 47,4% of the students at Sport Sciences Faculty admitted that they hadn’t heard of e-sports before. 56,9 % of the female students and 51,3% of the male students stated they had heard of this concept. The most frequently used metaphors by all the students were found to be ‘’digital technological environment’’ (9,2%); ‘’basic need’’ (7,5%); and ‘’entertainment-games’’ ( 6,8%). The results for female students were as follows: The rate for ‘’basic need’’ 9,2% ; ‘’positive feeling’’ 6,2 %; and ‘’entertainment-games’’ 4,2%. As for the male students; 11% of them used metaphors for ‘’digital technological environment’’; 7,5% ‘’entertainment-games’’ and 7% “basic need” Keywords: Sports Sciences Faculty, Student, Metaphor, e-sports.