Application of Virtual Reality Technologies in the Nursing Profession


Şimşek Yaban Z., Çetin I.

Current Studies in Artificial Intelligence Virtual Reality and Augmented Reality, Yusuf UZUN,Resul BUTUNER, Editör, ısres publishing, Konya, ss.17-34, 2022

  • Yayın Türü: Kitapta Bölüm / Mesleki Kitap
  • Basım Tarihi: 2022
  • Yayınevi: ısres publishing
  • Basıldığı Şehir: Konya
  • Sayfa Sayıları: ss.17-34
  • Editörler: Yusuf UZUN,Resul BUTUNER, Editör
  • Kocaeli Üniversitesi Adresli: Evet

Özet

Nursing, which has the responsibility of determining the needs in the health and disease situations from the birth of the human to the death process and solving problems by planning the appropriate initiatives, is an applied health discipline and a scientific art that renews itself with scientific, technological, sociocultural changes from past to present and deals with the health of the individual/family and society (Yildiz, 2019:1).

In twenty-first-century education, technology is constantly coming across as an evolving and regenerating factor. As new teaching technologies are developed, different learning methods and processes are forming other than traditional learning methods. One of these emerging methods is virtual reality (VR) technology. Virtual reality is the projection of three-dimensional images animated on a computer to people like a “real world” with the help of some devices. These virtual reality-enabling devices are hardware formed by a combination of computers, glasses, headphones, and motion sensors (Dayan & Ince, 2021).

The definition of virtual reality naturally comes from both definitions of “virtual” and “reality.” The definition of the word “virtual” means physically non-existent, while “reality” is what we experience as humans. Hence, the term “virtual reality” basically means “close to reality” (Turgut, 2021:19) and is basically an illusion that relies on allowing them to be in a computer-generated environment, so people feel like they’re there even though they’re not actually in it. VR applications aim to distract users by interacting with different senses (vision, hearing, touch, etc.) and blocking external stimuli (Sarman et al., 2021). As a result of this, any sensory and cognitive activity is possible for a person (or persons) in a digitally created artificial world that can be an imaginary, symbolic, or simulation of certain aspects of the real world (Turgut, 2021:19).

Today, VR systems can be used in different ways, such as head-mounted screens, fixed screens, and hand-held screens (Turgut, 2021:20). Virtual reality technologies offer the ability to create therapeutic environments in healthcare, surgery, assessment, diagnosis, and treatment of health problems, and are used in many areas, such as rehabilitation of patients to remove symptoms, exercise applications, and training of professional groups in medicine and healthcare.