Metaphors Used by the Students at Kocaeli University Sports Sciences Faculty Regarding E-sports Concept


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Karagün E., Kahveci Sarper M., Kahveci I., Ekiz Z. D.

SHS Web of Conferences, vol.48, no.01058, pp.1-10, 2018 (Peer-Reviewed Journal)

  • Publication Type: Article / Article
  • Volume: 48 Issue: 01058
  • Publication Date: 2018
  • Journal Name: SHS Web of Conferences
  • Journal Indexes: EBSCO Education Source
  • Page Numbers: pp.1-10
  • Open Archive Collection: AVESIS Open Access Collection
  • Kocaeli University Affiliated: Yes

Abstract

Abstract. This study aims to determine what the students at KOU Sport Sciences Faculty think about e-sports via using metaphors. In accordance with this aim, 293 volunteering students were given a questionnaire which evaluates their opinions about e-sports via metaphors. According to the results, which was applied by descriptive analysis, 47,4% of the students at Sport Sciences Faculty admitted that they hadn’t heard of e-sports before. 56,9 % of the female students and 51,3% of the male students stated they had heard of this concept. The most frequently used metaphors by all the students were found to be ‘’digital technological environment’’ (9,2%); ‘’basic need’’ (7,5%); and ‘’entertainment-games’’ ( 6,8%). The results for female students were as follows: The rate for ‘’basic need’’ 9,2% ;  ‘’positive feeling’’ 6,2 %; and ‘’entertainment-games’’ 4,2%. As for the male students; 11% of them used metaphors for ‘’digital technological environment’’; 7,5%  ‘’entertainment-games’’ and 7% “basic need” Keywords: Sports Sciences Faculty, Student, Metaphor, e-sports.