Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers’ evaluations


Kocak Alan A., Tumer Kabadayi E., Cavdar Aksoy N.

Entertainment Computing, cilt.40, 2022 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 40
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1016/j.entcom.2021.100460
  • Dergi Adı: Entertainment Computing
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
  • Anahtar Kelimeler: Online games, Flow experience, Gamer expectations, Locus of control, Replay intention, ROLE-PLAYING GAMES, CONTINUANCE INTENTION, INTERNET ADDICTION, COLLEGE-STUDENTS, FIT INDEXES, PERSONALITY, SATISFACTION, PERFORMANCE, BEHAVIOR, LOYALTY
  • Kocaeli Üniversitesi Adresli: Hayır

Özet

© 2021 Elsevier B.V.Online game playing represents a prominent consumption pattern of the digital world. The online games market is therefore a major topic of concern for behavioral research to understand and explain the consumer responses. One vital consumer response that should be examined in this regard is the replay intention in online games. Therefore, this study holds the topic from a holistic perspective by not only focusing on one single online games category and aims to explain replay intention through the flow experiences and outcome expectations and explore the existence and role of locus of control in this framework. 507 people from Turkey were surveyed in this study, and gathered data were analyzed using structural equation modeling. The main findings were: ‘challenge’ and ‘interactivity’ as representatives of flow experience in the games do have positive effects on replay intention, the utilitarian and hedonic outcome expectations of gamers are positively related to their replay intentions, and external locus of control moderates all these relationships. As a result, various implications and suggestions are offered for the gaming research and the gaming sector.