ERPA - International Congresses on Education, İstanbul, Türkiye, 28 Haziran 2018, cilt.48, ss.11-17
This study aims to determine what the students at KOU Sport Sciences Faculty think about e-sports via using metaphors. In accordance with this aim, 293 volunteering students were given a questionnaire which evaluates their opinions about e-sports via metaphors. According to the results, which was applied by descriptive analysis, 47,4% of the students at Sport Sciences Faculty admitted that they hadn't heard of e-sports before. 56,9 % of the female students and 51,3% of the male students stated they had heard of this concept. The most frequently used metaphors by all the students were found to be "digital technological environment" (9,2%); "basic need" (7,5%); and "entertainment-games" (6,8%). The results for female students were as follows: The rate for "basic need" 9,2% ; "positive feeling" 6,2 %; and "entertainment-games" 4,2%. As for the male students; 11% of them used metaphors for "digital technological environment"; 7,5% "entertainment-games" and 7% "basic need"